Learned about a lot of the hotkeys and features associated with maya, Like scaling, Rotating, Moving objects, basic grabbing of object faces or vertices and simple extrusions and learned about the history of objects. Also learned about shelves and tool settings.
Went into a simple scene next and created a sphere, adding default textures on to them and rendering it out using Maya’s rendering. Learned about also using the different viewing options in Maya’s viewport such as enabling and disabling wireframes and switching between viewing (Ie. enabling wireframe and smooth shading modes)
Then experimented with attaching different textures on the sphere using the attribute editor. Afterwards Added a colour number pattern as a file.
Then worked with using the UV Editor to space out the Texture lines to match the Object’s wireframe lines.
Next we used a buddah statue and matched it with a background image, then using the hypershade editor to add a bump map and to make the statue have more realistic surfaces through adding dents and nicks in the actual stone.