In this class we talked about the real world aspects of VFX, such as the scenarios a VFX Artist may encounter, how to handle them and some of the pitfalls some artists may make and how to avoid them.
We started with a talk about specifically how critical it is to review your own work, regardless of the deadline, regardless of the stress, it’s always important to re-check things or it will cause problems later on. I’ve had this issue prior working on jobs where due to time and stress, i did not check graphic properly before handing it off to artists and had to redo entire files as something was wrong i i didn’t check for. This is a lesson that needs to be learned and followed to create error free shots or files when working with other artists.

Next we talked about the compositing workflow, that being temps where files are created for clients so that clients can ask for removals or roto needed for a shot, trailers where a trailer will be created for said film or tv show, finals where shots will begin to go into iterations asked for by the client, and narrowing things down to a final shot to be approved. Lastly is QC Or quality control in which either a QC Team or a VFX Supervisor will meticulously check a shot and and scrutinize a shot to give needed revisions.

We then discussed how to review shots and organize shots, some of the softwares used in this is simply just google docs, ftrack and shotgun. These are used in sharing files, keeping track of projects and shots and getting things quality checked.

We discussed some of the roles in production, that being Line roles in which they gather information regarding problems with shots or giving information to the producer. The producer’s role regards around completing the project, managing the budget and setting deadlines.
Next we talked about VFX Dailies, dailies include a meeting where everyone meets to review shots and give feedback and info regarding shots to keep them going in the right direction.
A process of tech checking occurs when someone checks all the notes regarding a shot, comparing the versions of a shot, checking editorial, checking if there is any retime on a shot, making sure that the shot has the latest CG and FX, making sure the match move and tracking is the latest version, writing personal comments if you have any before submitting, checking for alternatives and doing a QC.