M y topic of interest is Fluid Dynamics, the Keywords i chose related to this were Water Dynamics, Fluid Dynamics in 3D, fluid dynamics in maya, fluid dynamics in 3d animation and Realistic water.
One of the references that provided motivation for my reference was the maya website that described both how these worked and links to ways to do them in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-SimulationEffects/files/GUID-2A5FDEDD-9467-432B-B1FA-359C7A2D1D2F-htm.html#:~:text=For%20dynamic%20fluid%20effects%2C%20Maya,bodies%2C%20and%20interact%20with%20particles.
And the other reference was a wikipedia article talking about the use of specifically 3D and talks about the overall concept
https://en.wikipedia.org/wiki/Fluid_animation
Using JSTOR, i found a paper talking about the proposal of using UE4 For Autogenerated marine animation https://www.jstor.org/stable/26853332?searchText=Water%20in%203d%20animation&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3DWater%2Bin%2B3d%2Banimation%26so%3Drel&ab_segments=0%2FSYC-6294%2Fcontrol&refreqid=fastly-default%3A70f5be719b94dcf80918797707e8e5a6
And using EBESCO i was able to find fluid dynamics on point clouds https://doaj.org/article/51f98a8d0ea44897881ab1b62d66ddd1