Maya – Chair Modelling

After making the Table in Maya i was still slightly fuzzy with some of the concepts i’d learned and practiced them by creating a chair to go along with the table.

I started this off with a simple cube flattened down to be the base of the chair. and then work from that point onwards.

Unfortunately after going through the first time, i added edge loops and did some sculpting before properly doing the UV’s. I also wanted to stretch the width of the chair out a little bit more but since the chair already had so many edge loops, using two vertex points or a face to do it was almost impossible. So i started from scratch, redid the base of the chair, fixed the uv’s added some texture with sculpting and gave it some front legs out of a cylinder with some edge loops to create patterns and then used the sculpting to try and make the legs look a little bit more organic by making them slightly bent or curved in places.

After working on the legs and some of the back end portions of the chair, when finishing off the top portion of the chair i attempted to use a cylinder i had malformed around to create some holes in the wood of the chair and create some knots in the wood. However i hadn’t done any sculpting on the top of the chair quite yet, and was about to learn how this was something that you really should never do.

This was the result of a single brushstroke on a small amount of the top portion of the chair, the boolean essentially just destroyed the mesh and made it into an unusable state. The fix for this was redoing all of the areas that i’d want to use booleans on and sculpting them before using any booleans.,
The geo was finally done and i took the time to rough up a couple of the objects that didn’t have any booleans in them, create a plane and a light source, and add some textures.
I added some texture to the pieces of geometry and grouped them all together afterwards to get things more organized and then rendered it out and voila.
This was the render i’d come out with, later on i want to combine it in a proper scene with my table and when i do, i may adjust the specular and bump a bit to make it look a bit closer to the table, or even just the exposure and color fo the wood to get it just that little bit closer with matching.

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