After making the Table in Maya i was still slightly fuzzy with some of the concepts i’d learned and practiced them by creating a chair to go along with the table.


Unfortunately after going through the first time, i added edge loops and did some sculpting before properly doing the UV’s. I also wanted to stretch the width of the chair out a little bit more but since the chair already had so many edge loops, using two vertex points or a face to do it was almost impossible. So i started from scratch, redid the base of the chair, fixed the uv’s added some texture with sculpting and gave it some front legs out of a cylinder with some edge loops to create patterns and then used the sculpting to try and make the legs look a little bit more organic by making them slightly bent or curved in places.

After working on the legs and some of the back end portions of the chair, when finishing off the top portion of the chair i attempted to use a cylinder i had malformed around to create some holes in the wood of the chair and create some knots in the wood. However i hadn’t done any sculpting on the top of the chair quite yet, and was about to learn how this was something that you really should never do.



