I’m currently looking into researching cel shading in 3D Modelling. I’m currently researching this topic as it has become more prevalent in the last two decades of media, with primarily games using this form of shading of 3D modelling to create an art style reminiscent of early comic books. Some cell shading can also be similar to cell shading but not actually be truly cell shaded in technicality, as cell shading refers to stripping shaders in the place of flat colours and shadows as defined by TVTropes. Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/CelShading

Some of the examples of cell shading in media have been in both video games and in other media like shows and movies, some of the earliest examples were Jet set radio (2000) The Iron Giant (199) and as Recent as something like Arcane (2021) and Legend Of Zelda: Breath Of the Wild (2017).



I feel it’s important to research this subject as it’s both something i’m interested in and would like to use in future projects, but also highlights achieving different art styles within the media of 3D Modelling and experimenting with things like shaders to get more stylized views of 3D Objects. Usually 3D Models in media and animation sometimes adhere to a very similar artstyle as they are rendered in similar ways with similar programs, and using something like cel shading can be used to combat this feeling of sameness in media and allow for different feelings and looks through new projects.
Some of the keywords that i used in researching this topic were “Cel Shading”, “Cel shading in media”, “Cel shading Animation”, “Cel shading 3D Modelling” and “Cel Shading in history”.
Four sources i found for this were a Dissertation on Cel Shading: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.691.5831&rep=rep1&type=pdf
2D Shading for cel animation: https://dl.acm.org/doi/abs/10.1145/3229147.3229148
Enhanced cartoon and comic rendering: https://diglib.eg.org/xmlui/bitstream/handle/10.2312/egs.20061047.141-144/141-144.pdf?sequence=1
And advanced real time cel shading techniques in opengl: https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S12/final_projects/hutchins_kim.pdf
Researching this is important to my project proposal as i’d like to do a 3D Animation for my project and have been researching different shaders for this purpose to go with a stylized 3D Animation. Cel shading is one of the styles i have been looking at and may want to pursue further.