Maya – Week 2 Table scene buildout

After building the table it was time to build out some of the scene and start arranging some things. First i started with building out a sink by using a cube and extruding inwards to crate a hollowed out sink.

Afterwards i went in and started refining the bottom, extruding a small hole to be used as the drain.

After this i built a small drain by using the top of a disc, cutting out some holes, extruding it to add depth and rounding it off.

After this i repurposed some of the wood planks from my table earlier on and built out a standing counter just through use of resizing and reshaping planks to fit the scene.

After this i went about making an extrusion from the wall and created two area lights coming in through both windows to give it some depth. I also gave the scene a skybox with an hdr to affect lights but for the sake of my computer’s framerate, these will be shown in the renders and not the screenshots for the time being until i’m able to acquire better hardware.
After doing this i repurposed some of the planks once again to make a windowsill and to obstruct some of the light coming through the window via the area light.

I decided to take a couple photos of the final rendering and while there are some things i want to improve like adjusting the bump and fixing a couple of slightly wonky UV’s later on.

With the framing of this i felt the scene looked a little empty, and experimented around with adding some very quick, small things to add into the scene.

I decided on adding a quick little barrel to the scene but felt as if it was definitely lacking texture, and appeared more like a slab of wood then something akin to an actual barrel, as the geo for it at this time was just a simple cylinder with some edge loops added and shaped into a barrel like shape with a texture on it.

I used some simple torus shapes and used them around the barrel, adjusting size and spacing when needed and rounded off the top a bit more, extruding downward to divit and make a bit of a indented barrel top. Then added some simple metal textures onto the torus shapes. In the future i want to experiment around with using symmetry tools to make brackets that go into the metal, and potentially making planks surrounding the barrel or potentially a boolean to make large cuts in the geometry of the barrel to give it more texture and roughness as right now it’s fairly smooth.

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