After building the table it was time to build out some of the scene and start arranging some things. First i started with building out a sink by using a cube and extruding inwards to crate a hollowed out sink.


After this i built a small drain by using the top of a disc, cutting out some holes, extruding it to add depth and rounding it off.

After this i repurposed some of the wood planks from my table earlier on and built out a standing counter just through use of resizing and reshaping planks to fit the scene.



I decided to take a couple photos of the final rendering and while there are some things i want to improve like adjusting the bump and fixing a couple of slightly wonky UV’s later on.

With the framing of this i felt the scene looked a little empty, and experimented around with adding some very quick, small things to add into the scene.

I decided on adding a quick little barrel to the scene but felt as if it was definitely lacking texture, and appeared more like a slab of wood then something akin to an actual barrel, as the geo for it at this time was just a simple cylinder with some edge loops added and shaped into a barrel like shape with a texture on it.
I used some simple torus shapes and used them around the barrel, adjusting size and spacing when needed and rounded off the top a bit more, extruding downward to divit and make a bit of a indented barrel top. Then added some simple metal textures onto the torus shapes. In the future i want to experiment around with using symmetry tools to make brackets that go into the metal, and potentially making planks surrounding the barrel or potentially a boolean to make large cuts in the geometry of the barrel to give it more texture and roughness as right now it’s fairly smooth.