Maya – Inukshuk build

I wanted to build a small little Inukshuk for my scene in my work to populate my scene more with small things to make it seem more populated. An Inukshuk being a small rocklike statue used to identify northern paths. Included are a couple small reference photos from google images

i started with simply pulling around verticies on a cube in random positions to give it a more random feel, and then used the sculpting tool to pull apart the mesh a bit and move it around to make it look more organic. I then went to polyhaven and grabbed some rock textures and made the bump map set to a very high value. I went through many different iterations of what i wanted the rock to look like but settled on a mossy rock texture.

I then went about trying to fix the UV’s, as some of them were slightly broken. I tried to use camera based UV’s when possible and make cuts along the bottom where the seams wouldn’t be seen as much when needed, especially on the rocks that were longer, though some didn’t need this as their shapes were fairly simple.

This was looking fairly good, so i made a very small plaque for it to sit on with a shiny wood finsh and implemented it into my scene.

This looked good but there was some issues still with the UV’s. i ended up using a bit of the smooth mesh tools and the smooth UV Tools to clean up some of the glaring uv tools and moving some of the UV’s as some of them were looking too similar on some of the rocks on the lefthand leg.

Finally i fixed some of these issues and implemented it back into my scene, where i was much happier with it.

Leave a Reply

Your email address will not be published. Required fields are marked *