I’ve started to learn the basics of Maya for around 2 weeks now and wanted to show off some of the progress that i’ve made. I’ve previously worked with Cinema4D, Blender and Unity but never used maya more the creating simple block objects and moving them around so after Years of hearing great things about Maya i’m glad to finally be able to start using it.



I’d previously been taught 3D in Cinema4D in which we were mainly taught things like how to make geometric shapes like robots, architecture or similar items for use in either implementation in a scene or as a standalone render, so the difficulty i’ve always had with 3d Modeling is making organic shapes. Using the sculpting tools in Maya, I used the pushing and pulling vertex tools, pushing surface tools and other sculpting options to push and pull apart the mesh to add small little imperfections like raised segments on the sides, little circled holes in the woods and slightly raised areas to make the wood feel like it had been cut from a piece of driftwood and feel rustic. I also added a wood texture and a bumpmap to give the table more texture.


After that it was a simple task of resizing planks and repurposing them for the frame and legs to build out the table, then added a light source and plane for the table to make shadows on and rendered it out.

This was the final result for now, though i plan and want to go back in and add a couple little smaller imperfections using the sculpting tools once i feel a little bit more comfortable with them.